Behind the Scenes


This may contain spoilers for the game, you have been warned.

The FULL game was made in a little over a week. Not really as a challenge, it just turned out that way. Although it was on hold for about 2 months in between, started in May, when i worked on it for about 2 days, and finished it in July over a few more days…

The concept was pretty simple, make a dark maze, where you must use your music box to move around, and add blind monsters that listen for the melody. Originally inspired by It Steals, but the game still added a lot of its own ideas along the way.

Here’s a little Behind the Scenes breakdown of the game:

THE PLAYER

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The player is basically just a music box, light, camera and a hitbox. Pretty simple, it will move forward while you hold left click, and stop when you don’t. It will also send this information to the enemies, so the AI can properly execute the code based on your actions.

There is also a “lastKnownPosition” object in the scene, which is constantly being set to the player position while the music box is played, when you stop playing it, the object remains where you last made noise, and thats where the enemy goes.

THE ENEMY

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The enemy doesn’t actually roam the maze at all times, it starts outside the map, then gets teleported inside after the player has been making noise for long enough, determined by RNG.

Then the enemy will get teleported into the maze, usually at a distance far enough from the player so you can stop moving and also so that the monster’s ambiance doesn’t suddenly pop in, rather fades in as it gets closer. Then it waits a few seconds and searches for one of its predetermined points that is far enough away, and despawns after reaching it.

EXTRAS

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Thanks for reading! If you haven’t already, go try the game, it’s free :D

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Nocturne's Veil v1.0 51 MB
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