HOW DO I PLAY? The short version of it is you run around collecting beacons, jump, dive, delfect off walls, and outrun The Flame (The eyeball chasing you), which gets faster every 5 seconds, forever, and phases through walls to catch up. Beat a level and choose a modifier for a score multiplier!

WEB VERSION IS LAGGING! If you experience lag while playing the web version, please try changing your browser, especially if you are playing on a non-chromium browser, like Firefox. Also try turning on Performance Mode in the game's settings for slightly improved performance.

Music composed by QuestLoaf.

Beaconlit is a game about speed. The task is simple, go in, collect all the beacons, and complete the level. However you are not doing this alone. The Flame starts with you, every 5 seconds, it gets faster. The Flame does not care for walls, it is coming to you no matter what you do, and you can only outrun it for so long. Complete a level, and you get to continue on with your points and make the decision on if you want to continue the run or not. Continue the run, and you get to pick a modifier to add to your run, multiplying the points you get. A modifier can be a new entity, a buff, or something else entirely?

The game is about your movement, The Flame only gets harder to avoid the longer you take, so always stay focused on the goal. Die, and your run is over, however death will also lose you 20% of your points, for not ending the run yourself when you had the chance

WASD/Left Stick to Move
Mouse/Right Stick to Turn Camera
Shift/X To Dive, you can Deflect off walls by diving into them.
Space/A to Jump
Right Click/LB to Quickly Turn 180 Degrees.
V/Y to Zoom
Mouse Forward/RB to Snap to Nearest 90 degree angle.

Partial Controller Support, use mouse for UI navigation.

This game was made over the span of 4 days for the GMTK Game Jam 2026, though some code and shaders were reused from my previous projects, and some additional assets are from external sources. This game definitely went more experimental on some aspects, hope you have fun playing it.

Additional Credits:

Some textures from Kenney.nl

Sound Effects mainly from Chequered Ink

"Classic clock" (https://skfb.ly/pETAt) by minchou19 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"eye for free" (https://skfb.ly/6WVsP) by schteppn is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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Download

Download
Beaconlit Windows 47 MB

Development log

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